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Channel: Interactive Techniques Archives - ACM SIGGRAPH Blog
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#SIGGRAPHchat: The Future of Storytelling

Join SIGGRAPH for our first #SIGGRAPHchat of 2018 on Thursday, 26 April, at 2 pm ET (1 pm CT, 11 am PT) on Twitter. We will be using the hashtag #SIGGRAPHchat and our topic will be the future of...

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SIGGRAPH Spotlight: Episode 14 – Gaming & Interactive with Kim Libreri, Jerry...

SIGGRAPH 2018 Real-Time Live! Chair Jesse Barker (software developer, Unity Technologies) sits down with gaming and interactive innovators Kim Libreri (CTO, Epic Games), Jerry Rees (creative lead –...

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How VR Evolved From a ‘Stagnant Technology’

Dr. Wayne Carlson walks through VR’s move from concept to reality and SIGGRAPH’s role in its evolution Wayne Carlson, Ph.D., is something of a historian of computer graphics and interactive techniques....

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Celebrating Generations at SIGGRAPH 2018

Photo by Jim Hagarty © 2018 ACM SIGGRAPH   SIGGRAPH 2018 concluded in Vancouver, BC, with over 16,500 attendees from around the world. Attendees hailed from Canada and 87 other countries worldwide,...

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My Vision for SIGGRAPH 2019: A Letter from Conference Chair Mikki Rose

photo by John Fujii © 2018 ACM SIGGRAPH Hello there! My name is Mikki Rose, and I’m your SIGGRAPH 2019 Conference Chair. I’m very pleased to share some of the exciting ideas we’re working on for the...

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Student Volunteers: Cultivating Career and Community

© 2017 ACM SIGGRAPH Corinne Price, longtime student volunteer (SV) and SIGGRAPH enthusiast, and current leader of the SIGGRAPH 2019 Student Volunteers program, feels passionately about the...

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SIGGRAPH Spotlight: Episode 33 – Interactive and Immersive Art

On an all-new episode of SIGGRAPH Spotlight, Andres Burbano is joined by Rachel Dickey, Sandro Kereselidze, and Marc Petz to discuss the current landscape of interactive and immersive art. The post...

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Convince Your Boss Why You Must Attend the SIGGRAPH 2020 Virtual Conference

SIGGRAPH 2020 virtual conference registration is now available. Use this resource to convince your boss why you must join us online this summer. The post Convince Your Boss Why You Must Attend the...

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Baobab’s Latest VR Feature, ‘Baba Yaga’ Uses Hand Tracking to Improve...

"Baba Yaga" creators and storytellers Larry Cutler, Eric Darnell, Nathanial Dirksen, Justin Fischer, and Amy Tucker of Baobab Studios discuss the technology behind the project. The post Baobab’s Latest...

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Virtual Teaching Resources: A Year In Review

The ACM SIGGRAPH Education Committee offers virtual teaching resources that became stand-outs for computer graphics education in 2020. The post Virtual Teaching Resources: A Year In Review appeared...

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Exploring Gender Identity in Virtual Reality With ‘She’

SIGGRAPH 2021 VR Theater interactive film “She” puts the viewer in the inner self of a boy exploring his gender identity after finding a magic lipstick that helps him to discover his feminine...

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Exploring Audio-only Augmented Reality Experiences Using Everyday Technology

We sit down with SIGGRAPH 2021 contributor Aki Järvinen, Ph.D., to discuss his workshop “Rapid Prototyping Approach for Audio Augmented Reality User Experiences” and what inspires his work. The post...

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SIGGRAPH Spotlight: Episode 48 – Seeing the Circus in Real Time

For the latest episode of SIGGRAPH Spotlight, SIGGRAPH 2021 Real-Time Live! Chair Christopher Evans connects with 2021 Audience Choice award winners Athomas Goldberg and Samuel Tétreault. The post...

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The Magic Behind Spatial Control in AR

© 2021 Daiki Taniguchi Immerse yourself in the future. We sat down with Daiki Taniguchi, creator of SIGGRAPH 2021 Immersive Pavilion Grand Jury Award winner “Garage: GPU Particle-based AR Content for...

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Find Your 2022 Technology Resolution

We asked the SIGGRAPH 2022 Committee how they're resolving to take on technology in 2022. Check out the technology resolutions they shared. The post Find Your 2022 Technology Resolution appeared first...

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SIGGRAPH Over Coffee Roundup, Part 1

SIGGRAPH Over Coffee is a a monthly Instagram Live series that peels back the curtain on both volunteering with SIGGRAPH and careers in computer graphics and interactive techniques. The post SIGGRAPH...

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Augmenting Books With Tangible Animation

SIGGRAPH talks with Purnendu about his team's SIGGRAPH 2021 Labs project, “Electriflow: Augmenting Books With Tangible Animation Using Soft Electrohydraulic Actuators.” The post Augmenting Books With...

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The Life and Career of Ere Santos (So Far)

Sony Pictures Imageworks Senior Animator Ere Santos ("Spider-Verse") shares his career journey to date and the passion that fuels his approach. The post The Life and Career of Ere Santos (So Far)...

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How She Inspires: Black Girls CODE Founder Kimberly Bryant

SIGGRAPH sits down with Black Girls CODE Founder Kimberly Bryant to talk about her background and how she inspires others. The post How She Inspires: Black Girls CODE Founder Kimberly Bryant appeared...

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How to Groom Hair and Fur

Brian Casper, CFX head of department at Sony Pictures Imageworks, shares his best tips for hair and fur grooming. The post How to Groom Hair and Fur appeared first on ACM SIGGRAPH Blog.

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